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Computer Space: The First Arcade Game


Blow it up!
Nolan Bushnell developed Computer Space for Nutting Associates in 1971. This arcade game was based heavily on a mainframe computer game called Spacewar, which was created in 1962 by M.I.T. student Steve Russell. A two-player game in which each player controlled a spaceship, Spacewar allowed players to shoot missiles at each other while flying around a central star with a gravitational pull that dragged stationary players to their death. Not surprisingly, Russell is also widely credited with the 53 percent drop in college-level standardized test scores since 1962.

The most obvious changes Bushnell made to Computer Space were the addition of an onscreen timer (set from 1 to 2.5 minutes by the arcade owner), a handle control for rotation (some versions used only buttons), an actual black-and-white TV for the display, and a coin slot to activate the game.
Other than scoring big with the pocket-protector crowd, Computer Space was a complete flop.

However, the modifications failed to ensure the game's popularity. Other than scoring big with the pocket-protector crowd, Computer Space was a complete flop, due mostly to its complicated controls. Its thrust/fire/rotate paradigm wouldn't become popular until Atari released Asteroids--which used only buttons--in 1979. Although Computer Space earns the distinction of being the first arcade video game, it also holds the dubious honor of being the first video game tragedy.

But don't cry for poor Nolan Bushnell. On June 27, 1972, he and Ted Dabney scrounged their savings (about $500) to form their own company, Atari, which went on to create the first successful arcade video game, Pong. Pong not only gave birth to an entire industry, it also spawned the first video game lawsuit (from Magnavox). For these reasons and more, Pong has a special place in the hearts of gamers and lawyers everywhere.


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